Last Updated on September 25, 2022 by Anu Joy
After the launch of the latest GeForce RTX 4000 series, NVIDIA gave a closed-door peek to select media publications of actual performance improvements in games and applications using the new Ada Lovelace architecture. According to a Wccftech report, NVIDIA showcased real world average frame rates in 4K gaming. The company demonstrated an almost 3X boost in frame rates with DLSS 3 Super Resolution enabled in performance mode.
The public present only had a few vague reference points, but this time the company showed off just how powerful the graphic cards will perform in the real world. The upcoming cards are scheduled to be released on October 12.
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Get the latest technology news, reviews, and opinions on tech products right into your inboxNVIDIA used a rig with Intel Core i9 12900K, 32GB RAM running on Windows 11 64-bit. The games tested had DLSS 3 enabled, which allowed NVIDIA to highlight the importance of this new technology.
Here’s How The NVIDIA GeForce RTX 4090 Perform In The Latest And Upcoming Games
- Microsoft Flight Simulator – 103 FPS
- Warhammer 40,000: Darktide – 138 FPS
- Unreal Engine 5 Lyra Demo (RT) – 155 FPS
- F1 22 (RT) – 204 FPS
- Unity Enemies Demo (RT) – 89 FPS
- Cyberpunk 2077 (RT) – 141 FPS
- Cyberpunk 2077 (Max RT – Overdrive Mode) – 90 FPS
- NVIDIA Racer RTX (Full RT) – 80 FPS
- Justice (Full RT) – 81 FPS
- Portal RTX (Full RT) – 117 FPS
From the frame rates demonstrated, it’s clear that the RTX 4090 delivers impressive performance gains, especially in games with more advanced ray tracing technology. While games without ray-tracing like Microsoft Flight Simulator clocked a 2x bump in performance, Cyberpunk 2077 delivered almost a 4x improvement in frame rates.
With ray tracing implementations becoming more intensive in the latest titles, the Ada Lovelace architecture includes a shader execution reordering (SER). SER helps in adding a new stage in the ray tracing pipeline for rays that hit different areas of the scene to be grouped together and executed. Presently, the pipeline can only execute one ray at a time, which creates a bottleneck of sorts.
The SER delivers a huge bump in performance in the upcoming Cyberpunk 2077: Overdrive Mode with a 44% gain. There are also other new additions to the architecture that includes an innovation that optimises ray tracing for geometry, while another makes it easier for the RT cores to understand how irregular objects could be affected by rays.
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